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Major NPCFirefly.MajorNPC HistoryHide minor edits - Show changes to markup
May 03, 2004, at 03:30 PM MST by
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NP Cs? (those that aren't being done up full-blown in the game system) can be built in two ways -- you don't need to use one method or the other exclusively:
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Major non-player characters (those that aren't being done up full-blown in the game system) can be built in two ways -- you don't need to use one method or the other exclusively:
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1. The NPC fulfils a purpose for the story, either as a source of influence or income, as an aid to performing a specific sub-category of skills, or as an Agent (although, for Agents, see below). 2. Each NPC has a central trait (like Accountant, or Kung-fu cop) and two secondary traits. They also have a flaw. Basically, they are built like an Over the Edge character, except without the dice.
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May 03, 2004, at 03:29 PM MST by
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Changed lines 1-5 from:
Describe Major NPC here.
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NP Cs? (those that aren't being done up full-blown in the game system) can be built in two ways -- you don't need to use one method or the other exclusively: 1. The NPC fulfils a purpose for the story, either as a source of influence or income, as an aid to performing a specific sub-category of skills, or as an Agent (although, for Agents, see below). 2. Each NPC has a central trait (like Accountant, or Kung-fu cop) and two secondary traits. They also have a flaw. Basically, they are built like an Over the Edge character, except without the dice. |