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Major NPC

Firefly.MajorNPC History

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May 03, 2004, at 03:30 PM MST by DoyceTesterman -
Changed line 1 from:

NP Cs? (those that aren't being done up full-blown in the game system) can be built in two ways -- you don't need to use one method or the other exclusively:

to:

Major non-player characters (those that aren't being done up full-blown in the game system) can be built in two ways -- you don't need to use one method or the other exclusively:

Changed lines 3-5 from:

1. The NPC fulfils a purpose for the story, either as a source of influence or income, as an aid to performing a specific sub-category of skills, or as an Agent (although, for Agents, see below).

2. Each NPC has a central trait (like Accountant, or Kung-fu cop) and two secondary traits. They also have a flaw. Basically, they are built like an Over the Edge character, except without the dice.

to:
  1. The NPC fulfils a purpose for the story, either as a source of influence or income, as an aid to performing a specific sub-category of skills, or as an Agent (although, for Agents, see below).
  2. Each NPC has a central trait (like Accountant, or Kung-fu cop) and two secondary traits. They also have a flaw. Basically, they are built like an Over the Edge character, except without the dice.
May 03, 2004, at 03:29 PM MST by DoyceTesterman -
Changed lines 1-5 from:

Describe Major NPC here.

to:

NP Cs? (those that aren't being done up full-blown in the game system) can be built in two ways -- you don't need to use one method or the other exclusively:

1. The NPC fulfils a purpose for the story, either as a source of influence or income, as an aid to performing a specific sub-category of skills, or as an Agent (although, for Agents, see below).

2. Each NPC has a central trait (like Accountant, or Kung-fu cop) and two secondary traits. They also have a flaw. Basically, they are built like an Over the Edge character, except without the dice.

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Page last modified on September 30, 2006, at 09:42 AM MST